If
there really is such a thing as “honor among thieves,” it certainly doesn’t
exist in Lankhmar, the home city of Fafhrd and the Gray Mouser, at least if the
events in Sword of Sorcery #2 are any
indication.
Continuing
the adventures of Fritz Leiber’s sword & sorcery duo, the second issue of
this dynamic series finds our heroes at odds with the Thieves’ Guild, as well
as a ghostly triumvirate threatening vengeance if a certain purloined item is
not returned to them. Denny O’Neil and Howard Chaykin again take the reins as
the crimson-haired barbarian and his cloaked companion become ensnared in a morass
of skulduggery.
“Revenge
of the Skull of Jewels,” adapted from Leiber’s story “Thieves’ House,” opens in
the expansive and malodorous tomb of Votishal. We are thrown right into the middle
of the action as Fafhrd attempts to keep some sort of humanoid-lizard guardian
at bay while the Mouser picks at a difficult lock and an impatient, corpulent
man named Fissif stands nearby.
As
the Mouser gets the lock open and Fafhrd defeats the monster, it becomes clear
that Fissif is the mastermind behind the raid, having hired the pair for their
reputation. Opening a coffer, he retrieves a skull with ruby eyes and diamond
teeth and a pair of skeletal hands with pearl fingernails. He has promised to
share the riches, but he outwits Fafhrd and the Mouser by giving them drugged wine:
a simple ploy, but an effective one.
When
they awaken, they head to the Thieves’ House to find Fissif and make him pay
for cheating them. Inside, they find the leader of the thieves and a red-headed
wench admiring the jeweled skull and hands. Without warning, the woman takes
the treasures and disappears through a door that cannot be opened from their
side. When they attempt to question the leader, they discover that he has been
strangled. Hearing footsteps, they duck behind a tapestry.
Fissif
enters with a man named Sleyvas and two other members of the guild. The fat
thief tells Sleyvas that the leader was murdered by the skeletal hands and that
the skull flew away. Of course, Sleyvas rejects this absurd tale, insisting
that Fissif convinced Fafhrd and his companion to steal the treasures for him. While
this heated exchange is going on, one of the thieves spots Fafhrd’s shoes
beneath the drapery, and a swordfight ensues.
Fissif
bashes the barbarian on the head with a vase, but thanks to the Mouser’s quick
thinking they escape. They duck down a dark passage, and Fafhrd manages to hit
his head again on a low-hanging beam.
The Mouser exits through a window before realizing that he has left his friend
behind. By this point, the barbarian’s brains are effectively scrambled, and as
he staggers down the hallway he stumbles into a hidden chamber.
There,
he encounters three ghosts who know of the theft of the skull and hands and demand
that they be returned to them within a day, or else they will drain the very
life from his body. While weighing his options, Fafhrd is ambushed and captured
by the thieves. They have also discovered the Mouser’s whereabouts and send him
a message, stating that if he does not return the skull and hands to them they
will take it out on the barbarian.
Disguising
himself as a fortune-telling hag, the Mouser gains admittance to the apartment
of the woman, known as Ivlis, who stole the treasures, having figured out its
location based on its proximity to the Thieves’ House. He ties her up, reclaims
the skeletal treasures, and returns to the den of thievery. Pretending to be
the spirit of the dead man whose skull and hands were made into valuables, the
Mouser succeeds in freeing Fafhrd. The thieves attack the interlopers just as
Ivlis appears, having been freed by her housekeeper.
Realizing
they are outnumbered, Fafhrd resolves to take as many of them with him as he
can. Just then, the skull’s eyes begin to glow, and its jaw begins to move.
This terrifies Fissif, but Sleyvas becomes enraged, insisting that the fat man
is again acting foolishly. He strikes the skull with his blade, causing the ghosts
to materialize. He suffers the brunt of their vengeance, and they squeeze the
life out of him. The other thieves flee in horror, leaving Fafhrd, the Mouser,
and Ivlis alone.
The
Mouser rues the fact that they failed to profit in any way from this venture.
Fafhrd suggests that they drown their sorrows, as they usually do, with wine.
The
art is in this issue, as in its predecessor, is a cut above what was found in
most comics of the time. Sword of Sorcery
was Chaykin’s first major assignment, having been recommended to DC’s editors
by Neal Adams, and considering the strength of the illustration it really is
hard to understand why it was canceled so quickly. It’s entirely possible that
it just got swallowed up in the racks by the numerous other comics that were
coming out around the same time. (Recall that the Seventies was a period of
major expansion for Marvel, DC, and others.) Despite this initial hiccup, Chaykin
would go on to do groundbreaking work in the following years (American Flagg!, Black Kiss, features in Star*Reach
and Heavy Metal).
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